Inspection Committee Guide

How the Copa City inspection committee scores your event. Stadium readiness, fan satisfaction, infrastructure, ticketing, and pitch quality explained.

Quick Answer

At Match Readiness Level 5, the inspection committee scores five categories: stadium readiness, fan satisfaction, infrastructure, ticketing, and pitch quality. Ratings range from acceptable to excellent. Weak categories can be improved until kickoff.

When the Inspection Committee Arrives

The inspection committee is Copa City's final evaluation authority. Once you reach Match Readiness Level 5, the committee begins scoring your preparations across five independent categories. Unlike quest objectives that binary pass or fail, inspection produces a graded outcome—acceptable, good, or excellent—with corresponding rewards, board approval, and campaign achievement eligibility. The committee evaluates your city as a holistic event hosting operation, not as a collection of isolated buildings.

Inspection scoring runs continuously during the Level 5 window and locks at kickoff. You can improve category scores until the match begins by fixing deficiencies the committee identifies. The preview panel shows each category's current grade and highlights the lowest-scoring elements. Smart players check this panel at the start of Level 5 and allocate remaining specialist days exclusively to the weakest two categories rather than spreading effort evenly.

The Five Inspection Categories

Each category measures a distinct aspect of matchday readiness. Stadium readiness covers interior and exterior stadium preparation. Fan satisfaction aggregates supporter experience across all three fan types. Infrastructure evaluates city-wide transport, paths, power, and connectivity. Ticketing examines sales systems, pricing, seating assignments, and steward support. Pitch quality assesses grass condition, irrigation, and lighting on the playing surface. All five contribute to the final composite rating, though individual scenarios may weight categories differently for campaign objectives.

CategoryPrimary InputsCommon Failure Points
Stadium readinessEntrances, team areas, training, decorMissing locker rooms, unassigned stands
Fan satisfactionFun, catering, safety per fan typeOvercrowded zones, unmet ultra safety
InfrastructureTransport, paths, generatorsBottlenecks, dead-end paths, power gaps
TicketingPrice, demand, stewards, assignmentsOverpricing, wrong fan type in stand
Pitch qualityWatering, lighting, grass maintenanceNeglected after Level 5 focus shift

Stadium Readiness Scoring

Stadium readiness is the most building-intensive inspection category. Inspectors evaluate whether the stadium can physically host the scheduled match with appropriate facilities for teams, officials, and supporters. Required elements include functional entrances with security checkpoint capacity, assigned stands for home and away supporters, team locker rooms, training areas where scenario objectives demand them, food service within the stadium bowl, and entertainment modules such as jumbotrons or branding installations.

Entrance count relative to expected attendance is a common hidden factor. A single entrance serving five thousand fans creates queue simulation penalties that reduce both stadium readiness and ticketing scores simultaneously. Multiple entrances with clear path routing from exterior transport nodes score highest. Team areas need not be extravagant, but they must exist and connect to the pitch access tunnel without routing through supporter zones. Decorations and branding provide marginal score boosts but should not receive specialist time if core modules are missing.

Stadium Readiness Checklist

  • At least two entrances for events above three thousand attendance
  • Every stand assigned to a team and fan type
  • Locker rooms for both participating clubs
  • Training facility if campaign objective requires it
  • In-stadium food kiosk on path-connected plot
  • Security checkpoint at each ultra-heavy entrance

Fan Satisfaction Scoring

Fan satisfaction inspection aggregates the experience of Families, Core Supporters, and Ultras into a composite score with sub-threshold penalties for any neglected type. Families contribute through fun infrastructure access—mini pitches, entertainment zones, mascots, and attractions powered by generators. Core Supporters contribute through catering availability—food kiosks, restaurants, and commercial zones along their travel paths. Ultras contribute through safety infrastructure—first aid, security facilities, crowd control, and rival separation buffers.

The inspection committee does not average fan types equally in high-risk scenarios. Matches featuring clubs with heavy ultra cultures weight safety satisfaction more heavily. Family-heavy marketing campaigns weight fun satisfaction more heavily. Review your incoming flight composition on the timeline and ensure the dominant fan type's primary need category scores at least good before polishing secondary types. A city with excellent catering but failed ultra safety will receive acceptable at best regardless of revenue performance.

Infrastructure Scoring

Infrastructure inspection evaluates whether fans can physically move through your city without unacceptable congestion, dead ends, or power failures. Transport networks connecting airports, train stations, and bus depots to fan districts and stadium approaches are primary inputs. Path connectivity from every revenue and fan zone building to the network matters—orphaned buildings score zero and may trigger penalty flags. Generator coverage ensuring all powered modules operate at full capacity during peak arrival windows is also measured.

Simulate peak arrival day using the timeline's heaviest incoming flight cluster. If path heat maps show red congestion zones between transport and fan districts, add parallel paths or redistribute fan assignments before kickoff. Infrastructure is the category most improved by fan distribution decisions rather than new construction—moving five hundred core supporters away from a single subway exit often resolves bottlenecks faster than building new transport lines with limited specialist availability.

Ticketing Scoring

Ticketing inspection examines the commercial and operational side of stadium access. Key factors include ticket price relative to demand elasticity, total tickets sold versus stadium capacity, steward allocation to ticket offices and sales points, stand assignments matching marketing campaign fan types, and separation of rival supporter seating. Overpricing tickets destroys demand and scores poorly even if physical infrastructure is perfect. Underpricing fills the stadium but reduces funds for post-match evaluation rewards.

Configure ticketing early—ideally at Level 3 when stand assignments unlock—and adjust prices based on daily sales reports rather than setting once and forgetting. Stewards are the ticketing bottleneck most players underestimate. Each ticket office requires steward support to operate at full throughput; redirecting stewards to stadium security without replacing ticket office staff creates a ticketing inspection penalty that appears only in the final forty-eight hours. Test price points between eleven and thirty-five currency units observed in typical scenarios to find the demand sweet spot for your attendance target.

Pitch Quality Scoring

Pitch quality is the inspection category most often neglected until it is too late. The committee evaluates grass condition, irrigation levels, and lighting systems on the pitch surface. These metrics degrade if unmaintained and improve through daily management actions during Level 5. A perfectly prepared city with a poorly maintained pitch frequently loses the excellent rating by a single category deficit.

Dedicate the last two prep days to pitch maintenance regardless of other category scores. Watering and lighting controls are accessible from the stadium management panel. Grass condition recovers slowly—starting maintenance on kickoff eve cannot compensate for a week of neglect. Include pitch quality in your Level 5 opening checklist alongside ticketing and stand assignments.

Rating Outcomes and Rewards

Final inspection ratings translate to scenario rewards, board approval, campaign achievement progress, and single match leaderboard scores. Acceptable ratings complete most campaign minimum objectives but fail master objectives and achievement thresholds. Good ratings satisfy standard campaign completion requirements with moderate bonus funds. Excellent ratings unlock master objectives, quest trophies, and top leaderboard placement.

Identify your target rating at the start of Level 5 and work backward. Excellent requires good or better in all five categories with at least three at excellent sub-tier. Acceptable allows one weak category if others compensate. The inspection committee preview shows sub-tier breakdowns—use them to allocate final specialist days with surgical precision rather than generalized improvement efforts.

Related Match Readiness Topics